Attacks end at the edge, not in your server.

Always-on DDoS mitigation included on every plan, at every location. No configuration, no premium tier, no extra cost.

01How It Works

Filtering happens before traffic reaches you.

When an attack starts, mitigation engages automatically — nothing to toggle, nothing to configure, no premium tier required.

L3–L7

Filtering across network, transport, and application layers.

Auto

Mitigation begins on detection, without waiting on a human.

$0

Added cost. Protection ships with every plan, not sold separately.

Edge filtering

Malicious traffic is dropped upstream, before it can touch your node.

Automatic mitigation

Attacks trigger countermeasures the moment patterns are detected.

Attack reporting

Ask and we will show you what hit the network and how it was absorbed.

Continuous monitoring

Network-wide visibility flags anomalies before players notice them.

02Protection Layers

Comprehensive coverage across the stack.

Different attacks require different defenses. Our mitigation covers volumetric, protocol, and application-layer vectors.

01

Layer 3 — Network

Volumetric floods (UDP, ICMP, fragmentation) absorbed at network edge via anycast scrubbing.

02

Layer 4 — Transport

SYN floods, ACK floods, connection exhaustion — stateful filtering with rate limiting and challenge-response.

03

Layer 7 — Application

HTTP floods, Slowloris, DNS amplification, game-specific vectors — signatures and behavioral analysis.

04

Game protocol aware

Minecraft (TCP/25565), FiveM, Rust, Valheim — legitimate player traffic preserved during mitigation.

05

No false positives

Legitimate players stay connected. We tune signatures per game to avoid blocking real traffic.

06

Always included

Not an add-on. Not a higher tier. Every VPS and game server gets full protection automatically.

03Network Capacity

Absorption capacity that scales.

Our mitigation network spans multiple continents with terabit-scale scrubbing capacity. Attacks are absorbed at the nearest edge.

3+ Tbps

Global scrubbing capacity across all locations.

15+

Scrubbing centers in major transit hubs worldwide.

< 5s

Typical time from detection to full mitigation engagement.

Anycast routing

Traffic routed to nearest scrubbing center automatically. No manual failover.

No latency penalty

Clean traffic passes through without added latency. Mitigation only engages on attack.

Continuous adaptation

Signatures updated in real-time from global threat intelligence feeds.

Post-attack reports

Detailed breakdown of attack vectors, volume, and mitigation actions — available on request.

04FAQ

Common questions about DDoS protection.

Yes. Every VPS and game server plan includes full L3–L7 mitigation at no additional cost. There is no "premium protection" tier.

No. Protection is active by default. Mitigation engages automatically when attack patterns are detected. Zero configuration required.

Our game-aware signatures are tuned to preserve legitimate player connections while dropping attack traffic. False positives are rare, and we adjust signatures if they occur.

Yes. Contact support and we will provide a breakdown of attack vectors, peak volume, duration, and mitigation actions taken.

Our global anycast network provides 3+ Tbps aggregate scrubbing capacity. If an attack exceeds local capacity, traffic is distributed across multiple scrubbing centers automatically.

No. Clean traffic passes through our edge without measurable latency overhead. Mitigation logic only engages on detected attacks.

Protection that ships with your server.

No add-ons. No configuration. No extra cost. DDoS mitigation is simply part of the infrastructure you get from Vertice Host.